#pragma once
#include "particles\ParticleSystem.h"

class BlockEmitter : public ds::ParticleEmitter {

public:
	BlockEmitter() : ds::ParticleEmitter(10,ds::Rect(0,0,0,0),2.0f,1.0f) , m_ColorIdx(0) {}
	void createParticles(const ds::Vec3& startPosition,ds::Particles& particles);
	void setColorIndex(int colorIdx) {
		m_ColorIdx = colorIdx;
	}
private:
	int m_ColorIdx;
};
